Project Status: Abandoned

One day, if I have time, I’ll create a game. But it’s time to learn other stuff for my embedded systems career.

Procedural terrain generation is a way to implement a dynamic player environment alongside Grid-based server sharding. In this blog, I am going to showcase some of the math behind procedural generation as I also work on my Roblox Empire Clash clone game.

Resources On Terrain Procedural Generation

Here are some of the resources I’ve gotten regarding terrain procedural generation, as a break from using AI for anything math related.